A = (-2.84, 2.86)
a = Ray(A, (x(A) + 1, y(A)))
B = Point(a)
b = Ray(A, (x(A), y(A) + 1))
H = Point(b)
c = Line(H, (x(H) + 1, y(H)))
C = Point(c)
base: x(B) - x(A)
poly1, a_1, b_1, d, c_1 = Polygon(A, B, (x(C) + base, y(C)), C)
e = Segment(H, A)
height: y(H) - y(A)
D: (Min[x(A), x(C)], y(A))
E: (x(D), y(C))
F: (Max[x(B), x(C + B - A)], y(A))
G: (x(F), y(C))
f = Segment(D, E)
g = Segment(E, G)
h = Segment(G, F)
i = Segment(F, D)
poly2 = If(x(A) < x(C), Polygon[A, E, C], Polygon[A, D, C])
poly3 = If(x(B) < x(G), Polygon[B, F, G], Polygon[F, G, C + B - A])
I = (-2.8, -0.68)
u = Vector(A, I)
D' = Translate(D, u)
E' = Translate(E, u)
f' = Segment(D', E')
F' = Translate(F, u)
D'_1 = Translate(D, u)
i' = Segment(F', D'_1)
G' = Translate(G, u)
F'_1 = Translate(F, u)
h' = Segment(G', F'_1)
E'_1 = Translate(E, u)
G'_1 = Translate(G, u)
g' = Segment(E'_1, G'_1)
J = Point(poly1)
K = Point(poly1)
L = (-3.36, 1.98)
v = Vector(J, L)
M = (1.32, 3.56)
w = Vector(K, M)
poly2' = Translate(poly2, v)
poly3' = Translate(poly3, w)
B' = Translate(B, u)
j = OrthogonalLine(B', i')
N = Intersect(j, g')
k = OrthogonalLine(I, i')
O = Intersect(k, g')
l = OrthogonalLine(O, g')
m = Segment(O, I)
n = Segment(N, B')
poly4, p, q, r, s = Polygon(I, O, N, B')